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Honey select appearing on steam
Honey select appearing on steam












honey select appearing on steam honey select appearing on steam

When you sometimes begin a match in The Colossingum, the battle music gets delayed.When slowing down an Island, halfway during a monster animation, the animation will stop, but the song will still go on.This happens especially on Gold Island, as the cause of the glitch is too many monsters, even if it's the same monster. Examples of monsters that are affected are Bowgart on Plant Island and Rare Wubbox on various islands. Sometimes in various islands, when listening to the song, some monsters would go very quiet for one verse.Also note that if zapping from the Bonus Nursery, the error message can sometimes be userEggId 2.Įrror shown for eggs that cannot be found.The egg is not actually lost - it was successfully zapped, the server was just a little slow to respond the first time around or its response got lost in the depths of the internet. Example error message given in screenshot. When it is attempted that second time, the Big Blue Bubble servers respond with the error message.

honey select appearing on steam honey select appearing on steam

A similar glitch can sometimes occur when trying to zap an egg that has already been zapped, but was not yet removed from the Breeding station.There is a glitch where when trying to breed it says, “Could Not Find PlayerBreeding Holding userEggId 1".Have some spare data on your phone or other device that can use cellular.Use a newer device (as long as you bind your account to transfer).Sometimes the game will respond very slowly even when you are trying to collect coins/shards or diamonds or food, sending eggs to the nursery, breeding, selling eggs from the nursery, placing a monster, etc. The fact that the game sometimes responds slowly can’t be fixed, due to its nature of being a network-dependent game. This is especially noticeable in tall Monsters, such as the Whisp, and Wubbox, and Biggified Monsters, as the distance between e.g. The 'emitters' for the sound are always at the base of the monster, on the grid, resulting in a Monster's song being louder when you are zoomed in on their base/feet, and quieter when you're zoomed in on the part that should be making the sound, such as mouths. A minor design issue, MSM features '3D' audio, where the current view affects both the sound direction (left/right stereo) as well as the sound volume (distance from the player's view).Rather than being bugs, these are rather limitations of the game, so are less likely of being fixed. These are features that have existed in the game for awhile, and are baked in to the game’s core mechanics. Bugs are assumed to affect both editions when confirmed, if a bug never affected your game version, please move it to the Mobile/Steam Exclusive section.














Honey select appearing on steam