


So if you found a camera only right stick (C stick) game, that had acceleration values that could be edited by a gecko code. This is the camera smoothing sensation that you were talking about. Without that the movement will never feel quite right. Joystick acceleration curves are different then mouse acceleration curves and if you are really really lucky they are values that a memory editor (gecko codes) can change.

You would not want your camera constantly spinning right, but you also would not want to have to constantly pick up and drag the mose right to navigate a menu either.Īcceleration is simpler. The biggest issues you will face when trying to map a mouse to a joystick is acceleration and directional.ĭirectional is not mapping forward mouse movement to up, but figuring out a way to determine a way for the player to hold up on the emulated joystick without having to constantly drag mouse forward. Until just now i assumed that is how Dolphin works, i don't try emulate controllers, i have lots of actual controllers that i can just use, sorry. For those games, you should be able to map a screen position to a stick position, as that stick position translates to a screen position in the emulated game. In games where the right stick only moves a cursor around, but does not turn the player around, when it hits the edges.

I think you might be able to emulate some shooter games good enough with a mouse. You would have to constantly move the mouse to the right at a certain speed to emulate holding the stick to the right. How do you imagine this is supposed to work? You could do something like "mouse right = joystick right", but i doubt that you would want that. When you say not within Dolphin is there some way to do it externally, like spoof a controller and make it's inputs mouse and keyboard? (01-07-2019, 08:57 PM)some1stoleit Wrote: So it's not as simple as 'mouse right = joystick right' then? Would this be the same case for a PS2 game too?
